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Canon/Powers Updates —
Character Name: Nico di Angelo
Canon: Percy Jackson Universon
Old Canon Point / Power Set:
Canon: Percy Jackson Universon
Old Canon Point / Power Set:
Canon Point: End of Tower of Nero (Book 15)
Superpowers:
A number of Nico's abilities are asterisked above. This is to denote abilities that cannot be heavily used or repeatedly used without a good long rest or use of magical restoratives. Calling up a skeleton, or even a few skeletons, can be done easily and repeatedly. Calling up an entire 20 skeleton SWAT team will leave him exhausted. Similar effects were seen when he transformed living creatures into undead.
The shadow travel is heavily asterisked because it has been shown to have potentially life-threatening consequences if he overextends himself. The first time he tried it, Nico passed out for a week. He still occasionally passes out in he's taking others with him, although luckily he's stopped landing in China. While Nico has gotten better at it, repeated teleportations of himself, two others and a forty foot statue nearly permanently turned him into a shadow himself and left him briefly comatose.
Most monsters can smell demigods and quite a number of them preferentially eat demigods. It's implied that most young or solo demigods are killed. I'd love to keep this in the game and have anything that would qualify as a "monster" or would potentially eat humans or demigods be able to track him from a mile away.
New Canon Point / Power Set:
Canon Point: End of The Sun and the Star (Book 16)
Significant Events: (1) He finally saw Star Wars. All of them. Even the Ewok Adventure. There's been some attempt to learn modern pop cultures in the past, mostly music based (how do you do fellow kids), but he's now made a pretty successful push to do so. Star Wars, Care Bears, Cocoa Puffs, Beyonce - he doesn't know who Miles Davis is, but he's getting there. (2) Completing the quest to rescue Bob the Titan from Tartarus. Bob helped Nico and his friends on previous trips to the Underworld and, unlike the other Titans, had been redeemed after a bath in the River Lethe. Bob sacrificed to help Nico's friends escaping Tartarus, and it's been haunting Nico. But it's even more than just saving Bob - his father gave him the quest - Hades, who once thought Nico was insufficient, gave him the quest because he knew he could handle it and rewarded Nico with something that's been elusive for years, closure for his mother and sister's deaths. (3) The Cocoa Puffs. Look, it's not every day you face off against the goddess Nyx and she rips your inner demons loose and turns them into actual cacodemons. Nico had to choose to leave them behind as part of the prophecy, buuut it turns out the cacodemons didn't like Tartarus so much so they bailed with him to Camp Halfblood. Now they sleep in his bed and eat French toast under the table.
Superpowers:
A number of Nico's abilities are asterisked above. This is to denote abilities that cannot be heavily used or repeatedly used without a good long rest or use of magical restoratives. Calling up a skeleton, or even a few skeletons, can be done easily and repeatedly. Similar effects were seen when he transformed living creatures into undead.
New: Calling up dozens to hundreds of skeletons to build an entire halfpipe capable of slowing down freefall is now the upper limit where he needs a nap.
The shadow travel is heavily asterisked because it has been shown to have potentially life-threatening consequences if he overextends himself. The first time he tried it, Nico passed out for a week. He still occasionally passes out in he's taking others with him, although luckily he's stopped landing in China. While Nico has gotten better at it, repeated teleportations of himself, two others and a forty foot statue nearly permanently turned him into a shadow himself and left him briefly comatose.
Most monsters can smell demigods and quite a number of them preferentially eat demigods. It's implied that most young or solo demigods are killed. I'd love to keep this in the game and have anything that would qualify as a "monster" or would potentially eat humans or demigods be able to track him from a mile away.
Source: Who doesn't love a good happy ending? I love this as the capstone to Nico's story in the PJO universe - finally the one on the quest, the hero, and he comes away with everything. Closure, pride/approval, his father's blessing to just fuck off and be happy for the rest of his life, Will's safe, Bob's safe. The metaphorical choice let go of his inner demons. Okay, maybe I want to have some lulz with the Cocoa Puffs, but can you blame me? He's the son of Hades and he just got a matching set of tiny black demons.
Superpowers:
- Standard Demigod Abilities
- Battle senses - Demigods in this universe have heightened awareness and alertness, which is often mistaken as ADHD, that is meant to keep them ever ready for battle.
- Prophetic dreams - Demigods often have prophetic dreams and message-carrying dreams. Nico is shown to have better-than-average control over his dreams, including the ability to astral project his consciousness into the dreams of other demigods or to send others into deep dreams.
- Brain "hard-wired" for Ancient Greek
- Enhanced physique - Demigods, by nature of being half god, are just a bit better than peak human for their size and age in regards to strength, speed, agility, stamina, durability, senses, and reflexes. It's not on par with a true metahuman ability in any of these areas. For example, Nico can't lift 500 lbs, but he can and does lift and carry healthier campers. Another example is that the camp rock wall features lava, and that sort of proximity to a lava flow would likely kill a human.
- Demigod Abilities specific to being a child of Hades
- Limited Geokinesis:
- Can call up rocks from the ground (usually black and extremely sharp) and levitate them if he chooses*
- Can split fissures in the ground (usually done to drag monsters to the Underworld or call up skeletons).
- Necromancy:
- Can physically call up the undead (largely those buried nearby but not limited to) and control them. This generally takes the form of skeletons.*
- Can dismiss/destroy/banish/release the souls the risen undead (even those that are not under his control) as well as those that have cheated death.*
- Can physically interact with ghosts and control them.*
- Can summon souls of the deceased by ritual and communicate with them.
- Can summon and telekinetically control bones.
- Can send out some non-verbal message that warns the undead and spirits to keep away (which they will adhere to)
- Can sense death and life, including knowing if someone is nearing their death (even if they are not injured), when someone he is close to has died, when a god is fading, where living individuals are in Tartarus, if a death is not "normal", and if any changes occur in someone's mortality).
- Can kill mortals and demigods by transforming them into ghosts or skeletons and banishing them to the Underworld.*
- Can use use the seeds of Persephone to put himself in a Death Trance for 24 hours.
- Umbrakinesis: Can shadow travel, essentially teleporting via shadows. shadows as a way of transportation; however, great distances tend to wear him out.
- Can absorb other magical shadow effects into his sword.
- Can generate darkness as bolts and shields.
- Can twist shadows around him to hide.
- That Boy Ain't Right: Nico has shown extremely limited additional powers/status effects which largely serve as literal mood-setting, as he seems to use them when he's angry, and as a way of signalling to others that he's a child of the Underworld.
- Limited Cryokinesis: Generates an area intense cold, dropping the temperature in the immediate area and causing a frost to form.
- Projects/inspires an aura of fear and death, similar to Hades on a reduced scale. It has caused people and monsters to shrink away from him. Some have claimed that he smells like death, but this is also described as like rain on a stone. As this can cause grass and other plant life in his immediate vicinity (say less than 5 feet) to wither, it is likely related to the necromancy.
- Limited Geokinesis:
A number of Nico's abilities are asterisked above. This is to denote abilities that cannot be heavily used or repeatedly used without a good long rest or use of magical restoratives. Calling up a skeleton, or even a few skeletons, can be done easily and repeatedly. Calling up an entire 20 skeleton SWAT team will leave him exhausted. Similar effects were seen when he transformed living creatures into undead.
The shadow travel is heavily asterisked because it has been shown to have potentially life-threatening consequences if he overextends himself. The first time he tried it, Nico passed out for a week. He still occasionally passes out in he's taking others with him, although luckily he's stopped landing in China. While Nico has gotten better at it, repeated teleportations of himself, two others and a forty foot statue nearly permanently turned him into a shadow himself and left him briefly comatose.
Most monsters can smell demigods and quite a number of them preferentially eat demigods. It's implied that most young or solo demigods are killed. I'd love to keep this in the game and have anything that would qualify as a "monster" or would potentially eat humans or demigods be able to track him from a mile away.
New Canon Point / Power Set:
Canon Point: End of The Sun and the Star (Book 16)
Significant Events: (1) He finally saw Star Wars. All of them. Even the Ewok Adventure. There's been some attempt to learn modern pop cultures in the past, mostly music based (how do you do fellow kids), but he's now made a pretty successful push to do so. Star Wars, Care Bears, Cocoa Puffs, Beyonce - he doesn't know who Miles Davis is, but he's getting there. (2) Completing the quest to rescue Bob the Titan from Tartarus. Bob helped Nico and his friends on previous trips to the Underworld and, unlike the other Titans, had been redeemed after a bath in the River Lethe. Bob sacrificed to help Nico's friends escaping Tartarus, and it's been haunting Nico. But it's even more than just saving Bob - his father gave him the quest - Hades, who once thought Nico was insufficient, gave him the quest because he knew he could handle it and rewarded Nico with something that's been elusive for years, closure for his mother and sister's deaths. (3) The Cocoa Puffs. Look, it's not every day you face off against the goddess Nyx and she rips your inner demons loose and turns them into actual cacodemons. Nico had to choose to leave them behind as part of the prophecy, buuut it turns out the cacodemons didn't like Tartarus so much so they bailed with him to Camp Halfblood. Now they sleep in his bed and eat French toast under the table.
Superpowers:
- Standard Demigod Abilities
- Battle senses - Demigods in this universe have heightened awareness and alertness, which is often mistaken as ADHD, that is meant to keep them ever ready for battle.
- Prophetic dreams - Demigods often have prophetic dreams and message-carrying dreams. Nico is shown to have better-than-average control over his dreams, including the ability to astral project his consciousness into the dreams of other demigods or to send others into deep dreams.
- Brain "hard-wired" for Ancient Greek
- Enhanced physique - Demigods, by nature of being half god, are just a bit better than peak human for their size and age in regards to strength, speed, agility, stamina, durability, senses, and reflexes. It's not on par with a true metahuman ability in any of these areas. For example, Nico can't lift 500 lbs, but he can and does lift and carry healthier campers. Another example is that the camp rock wall features lava, and that sort of proximity to a lava flow would likely kill a human.
- Demigod Abilities specific to being a child of Hades
- Limited Geokinesis:
- Can call up rocks from the ground (usually black and extremely sharp) and levitate them if he chooses*
- Can split fissures in the ground (usually done to drag monsters to the Underworld or call up skeletons).
- Necromancy:
- Can physically call up the undead (largely those buried nearby but not limited to) and control them. This generally takes the form of skeletons.*
- Can dismiss/destroy/banish/release the souls the risen undead (even those that are not under his control) as well as those that have cheated death.*
- Can physically interact with ghosts and control them.*
- Can summon souls of the deceased by ritual and communicate with them.
- Can summon and telekinetically control bones.
- Can send out some non-verbal message that warns the undead and spirits to keep away (which they will adhere to)
- Can sense death and life, including knowing if someone is nearing their death (even if they are not injured), when someone he is close to has died, when a god is fading, where living individuals are in Tartarus, if a death is not "normal", and if any changes occur in someone's mortality).
- Can kill mortals and demigods by transforming them into ghosts or skeletons and banishing them to the Underworld.*
- Can use use the seeds of Persephone to put himself in a Death Trance for 24 hours.
- Umbrakinesis: Can shadow travel, essentially teleporting via shadows. shadows as a way of transportation; however, great distances tend to wear him out.
- Can absorb other magical shadow effects into his sword.
- Can generate darkness as bolts and shields.
- Can twist shadows around him to hide.
- That Boy Ain't Right: Nico has shown extremely limited additional powers/status effects which largely serve as literal mood-setting, as he seems to use them when he's angry, and as a way of signalling to others that he's a child of the Underworld.
- Limited Cryokinesis: Generates an area intense cold, dropping the temperature in the immediate area and causing a frost to form.
- Projects/inspires an aura of fear and death, similar to Hades on a reduced scale. It has caused people and monsters to shrink away from him. Some have claimed that he smells like death, but this is also described as like rain on a stone. As this can cause grass and other plant life in his immediate vicinity (say less than 5 feet) to wither, it is likely related to the necromancy.
- Limited Geokinesis:
- New - Cocoa Puffs: Nico has over a dozen of them in canon, although only 6 are given clear IDs (Isolation, Grief, Jealousy, Shame, Sadness, and Guilt). They're small, smudgy black demons, no larger than a cat (more Smurf-sized really). They're mostly mindless - naps, food, base self-preservation - and completely nonverbal. They do listen to Nico's basic orders, but he and anyone else who touch them get a glimpse into his former personal demons so the Cocoa Puffs won't be going to school or getting in fights. I'd like to have between 1 and 6 come for the ride.
A number of Nico's abilities are asterisked above. This is to denote abilities that cannot be heavily used or repeatedly used without a good long rest or use of magical restoratives. Calling up a skeleton, or even a few skeletons, can be done easily and repeatedly. Similar effects were seen when he transformed living creatures into undead.
New: Calling up dozens to hundreds of skeletons to build an entire halfpipe capable of slowing down freefall is now the upper limit where he needs a nap.
The shadow travel is heavily asterisked because it has been shown to have potentially life-threatening consequences if he overextends himself. The first time he tried it, Nico passed out for a week. He still occasionally passes out in he's taking others with him, although luckily he's stopped landing in China. While Nico has gotten better at it, repeated teleportations of himself, two others and a forty foot statue nearly permanently turned him into a shadow himself and left him briefly comatose.
Most monsters can smell demigods and quite a number of them preferentially eat demigods. It's implied that most young or solo demigods are killed. I'd love to keep this in the game and have anything that would qualify as a "monster" or would potentially eat humans or demigods be able to track him from a mile away.
Source: Who doesn't love a good happy ending? I love this as the capstone to Nico's story in the PJO universe - finally the one on the quest, the hero, and he comes away with everything. Closure, pride/approval, his father's blessing to just fuck off and be happy for the rest of his life, Will's safe, Bob's safe. The metaphorical choice let go of his inner demons. Okay, maybe I want to have some lulz with the Cocoa Puffs, but can you blame me? He's the son of Hades and he just got a matching set of tiny black demons.
